Digital Culture: Understanding New MediaMcGraw-Hill Education (UK), 16 Des 2008 - 224 halaman
With technological change continuing to unfold at an incredible rate, Digital Cultures rounds-up major events in the media’s recent past to help develop a clear understanding of the theoretical and practical debates that surround this emerging discipline. It addresses issues such as:
Topics covered include digital television, digital cinema, gaming, digital democracy, mobile phones, the World Wide Web, digital news, online social networking, music and multimedia, virtual communities and the digital divide. Digital Cultures is an essential introductory guide for all media and communication studies students, as well as those with a general interest in new media and its impact on the world around us. |
Isi
| 1 | |
| 11 | |
Navigating theWorldWideWeb | 30 |
high definitions | 46 |
virtual screens | 61 |
platforms programmes and players | 76 |
production distribution and consumption | 92 |
mobility interactivity and identity | 107 |
Edisi yang lain - Lihat semua
Digital Culture: Understanding New Media: Understanding New Media Creeber, Glen,Martin, Royston Pratinjau terbatas - 2008 |
Istilah dan frasa umum
al-Qaeda allows analogue argued audience audio become Bioshock blogs broadcast cable cent Chapter communication consumer convergence countries created critical cyberspace David Gauntlett debates democratic devices digital cameras digital cinema digital culture digital divide digital media digital technologies digital television distribution downloading editing electronic example Facebook files film film-making footage global HDTV human images increasingly industry interactive interface Internet Internet users iPod journalists language launched literacy machine manipulation means media content Media Studies Media Studies 2.0 Media technology Microsoft million mobile digital mobile phone move narrative participation play player Playstation political popular portable postmodern potential production public sphere radio record satellite scene screen sense shot social society sound space traditional video game virtual visual voting Walkman websites Wikipedia World Wide World Wide Web YouTube
