Interaction Design: Beyond Human-Computer InteractionJohn Wiley & Sons, 26 Mei 2015 - 584 halaman A new edition of the #1 text in the Human Computer Interaction field! Hugely popular with students and professionals alike, Interaction Design is an ideal resource for learning the interdisciplinary skills needed for interaction design, human–computer interaction, information design, web design and ubiquitous computing. This text offers a cross-disciplinary, practical and process-oriented introduction to the field, showing not just what principles ought to apply to interaction design, but crucially how they can be applied. An accompanying website contains extensive additional teaching and learning material including slides for each chapter, comments on chapter activities and a number of in-depth case studies written by researchers and designers. |
Isi
design is concerned with a broader scope of issues topics and methods than was traditionally | 8 |
tinues to increase steadily so our textbook likewise has been expanded to cover this | 24 |
UNDERSTANDING AND CONCEPTUALIZING | 36 |
Interview with Kees Dorst | 62 |
SOCIAL INTERACTION | 100 |
EMOTIONAL INTERACTION | 131 |
INTERFACES | 158 |
DATA GATHERING | 226 |
ESTABLISHING REQUIREMENTS | 350 |
DESIGN PROTOTYPING AND CONSTRUCTION | 385 |
INTERACTION DESIGN IN PRACTICE | 432 |
INTRODUCING EVALUATION | 452 |
FROM CONTROLLED | 474 |
INSPECTIONS ANALYTICS AND MODELS | 500 |
References | 523 |
553 | |
Istilah dan frasa umum
activity agile agile software development analysis analyze application approach asked aspects augmented reality behavior buttons Chapter cognitive collaboration communication conceptual model context data gathering device display distributed cognition e-reader emotional enable environment evaluation example explore Facebook feedback Figure focus framework gestures graphical grounded theory haptic heuristic evaluation heuristics Human–Computer Interaction icons ideas identify images interaction design interactive product interface metaphor interview involves kinds learning look menu metaphor mobile movie navigation observation options participants people’s perform person physical problems prototype questionnaire questions requirements response robots scenario screen smartphone social media Source specific stakeholders task techniques testing theory tion types understand usability usability testing user-centered user-centered design user’s UX design virtual visual Web analytics