Rules of Play: Game Design Fundamentals

Sampul Depan
MIT Press, 25 Sep 2003 - 688 halaman
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date.

As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance.

Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

 

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LibraryThing Review

Ulasan Pengguna  - timothy.greig - LibraryThing

I'd consider this essential reading for any game designer! Baca ulasan lengkap

Isi

Games as Information Theory Systems
Games as Systems of Information
Games as Cybernetic Systems
Games as Game Theory Systems
Games as Systems of Conflict
Breaking the Rules
PLAY
Games as the Play of Experience

Systems
Interactivity
Defining Games
Defining Digital Games
The Magic Circle
RULES PLAY CULTURE Commissioned Game Richard Garfield
RULES
Defining Rules
Rules on Three Levels
The Rules of Digital Games
Games as Emergent Systems
Games as Systems of Uncertainty
Games as the Play of Pleasure
Games as the Play of Meaning
Games as Narrative Play
Games as the Play of Simulation
Games as Social Play
CULTURE
Games as Cultural Rhetoric
Games as Open Culture
Games as Cultural Resistance
Games as Cultural Environment
Additional Reading and Resources
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Tentang pengarang (2003)

Katie Salen Tekinbaş is Professor in the School of Computing and Digital Media at DePaul University and Chief Designer and Researcher at Institute of Play.

Eric Zimmerman is a game designer, game design theorist, and co-founder and CEO of gameLab. He has taught at universities including MIT, the University of Texas, Parsons School of Design, New York University, Rhode Island School of Design, and the School of Visual Arts.

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