The Gamification of Learning and Instruction Fieldbook: Ideas into PracticeJohn Wiley & Sons, 11 Nov 2013 - 480 halaman Following Karl Kapp's earlier book The Gamification of Learning and Instruction, this Fieldbook provides a step-by-step approach to implementing the concepts from the Gamification book with examples, tips, tricks, and worksheets to help a learning professional or faculty member put the ideas into practice. The Online Workbook, designed largely for students using the original book as a textbook, includes quizzes, worksheets and fill-in-the-blank areas that will help a student to better understand the ideas, concepts and elements of incorporating gamification into learning. |
Isi
How to Read and Use This Fieldbook | 1 |
Figure 8 | 8 |
Why Games Gamification and Simulations for Learning? | 13 |
Which Is Best When Why? | 35 |
Critical Questions for Creating an Interactive Learning Event | 67 |
Foundational Elements | 89 |
The Importance of NarrativeContextStory | 103 |
1 Converting a Written Story into an ILE Is Not as Easy as | 108 |
1 Chart of Customization vs Learning Curve | 276 |
2 Mobile Games Are Everywhere | 282 |
Storyboarding | 287 |
1 Pencil Sketch of a Storyboard | 296 |
The Knowledge Guru | 305 |
1 The Knowledge Guru Login Screen | 310 |
MPE | 319 |
1 Game Board for MPE Succeed | 324 |
Making the Case | 117 |
Managing the Process | 141 |
4 | 157 |
Design Considerations | 177 |
1 Moving from Idea to Finished Game Gamification | 181 |
Games | 199 |
1 | 203 |
5 Sample Wireframe for a Mobile Device Game | 210 |
10 Storyboard Showing a Number of Thoughts from | 216 |
Gamification | 219 |
3 Collecting Badges | 233 |
Simulations | 249 |
1 Practicing Takeoffs and Safe Landings with a Flight | 253 |
Development | 271 |
Mobile Cricket U | 333 |
2 Game Profile Screen Used to Define Game Mechanics | 337 |
Learning to Negotiate | 347 |
1 Practicing Versus Listening | 350 |
Structural Gamification for OnBoarding Employees | 359 |
1 Screen Captures from Gamification | 364 |
Medical Simulation | 371 |
Financial GameBased Learning | 391 |
An Avaya Case | 399 |
Glossary | 405 |
Notes | 417 |
| 423 | |
About ASTD | 441 |
Edisi yang lain - Lihat semua
The Gamification of Learning and Instruction Fieldbook: Ideas into Practice Karl M. Kapp Pratinjau terbatas - 2013 |
The Gamification of Learning and Instruction Fieldbook: Ideas into Practice Karl M. Kapp Pratinjau tidak tersedia - 2013 |
Istilah dan frasa umum
achieve activities answer apply assessment badges behavior Bloom's Taxonomy challenge chapter characters complete ConAgra Foods concept content gamification Cricket design document drive e-learning effective employees engagement environment example extrinsic motivation feedback first-person shooter focus game design game development game elements game engines game mechanics game or simulation gameplay Gamification of Learning goals ideas impact implement instructional design interac interactive learning event interactive learning experiences Introcan Safety Key Takeaways leaderboard learners learning game learning objectives learning outcomes match metrics mind map mobile motivation non-player characters one-page design organization paper prototype performance platform games play players playtesting points questions rewards scenarios scores serious game skills solution story storyboard storytelling strategy structural gamification Survival Master Table taxonomy teach tion type of game Venipuncture video games
