ECEL 2018 17th European Conference on e-LearningKlimis Ntalianis, Antonios Andreatos, Cleo Sgouropoulou Academic Conferences and publishing limited, 1 Nov 2018 The European Conference on e-Learning was established 17 years ago. It has been held in France, Portugal, England, The Netherlands, Greece and Denmark to mention only a few of the countries who have hosted it. ECEL is generally attended by participants from more than 40 countries and attracts an interesting combination of academic scholars, practitioners and individuals who are engaged in various aspects of e-Learning. Among other journals, the Electronic Journal of e-Learning publishes a special edition of the best papers presented at this conference. |
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A Programmatic Approach James Brunton Eamon Costello Orna Farrell and Noeleen OKeeffe | 60 |
Game for History Learning Pantelis Chintiadis and Avgoustos Tsinakos | 254 |
Organization of a Teaching Network Routing Dimitrios Kotsifakos Marianna Vichou and | 263 |
Augmented Reality and the Symbolic Play of Pre Maria Kotzageorgiou PavlinaMaria Kellidou | 273 |
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Improving Vocabulary Acquisition in a SecondForeign Language With a Mixed Reality Environment and a Drone George Palaigeorgiou Eleni Griva... | 447 |
Designing a Prototype Training Environment for Physiotherapists Building on Advanced Gaming Dimitra Pappa and Homer Papadopoulos | 456 |
Characteristics and Learning Needs of Generation Z Paula Peres and Anabela Mesquita | 464 |
Activities for Developing Explain Computational Thinking Tatiana Prextová Zuzana Homanová and Kateřina Kostolányová | 474 |
The Role of Visualizations for Digital Learning Designs in Collaborative Group Work Mie Buhl | 68 |
Blended Learning Strategies for Successful Language Acquisition Ivana Cechova Daniela Skybova and Radka Koukalova | 74 |
Insights for Theory Development in a Blended Learning Program in Chile Paula CharbonneauGowdy and Jessica Chavez | 81 |
Motivation and Engagement Factors Lee Yen Chaw and Chun Meng Tang | 90 |
Could Open Textbooks Play a Role? Eamon Costello Mark Brown James Brunton Richard Bolger and Tiziana Soverino | 99 |
Matching Audience With Game Elements for Maximum Engagement Reet Cronk | 107 |
A Supportive WebBased Tool for Learning Basic Olav Dæhli Bjørn Kristoffersen Per Lauvås jr | 116 |
Innovative Approaches to Addressing the Oxana Kalita Anatoly Tryapelnikov and | 220 |
Analysis of Students Navigational Behaviour in a Ioannis Karagiannis and Maya Satratzemi | 226 |
First Elisabeth Katzlinger and Ursula Niederländer | 235 |
Α Pilot Evaluation of a Virtual Reality Educational Ioannis Kazanidis Georgios Palaigeorgiou | 245 |
Implementing Guided Inquiry Learning and Measuring Engagement Using an Electronic Health Record System in an Online Setting Saptarshi Purka... | 481 |
Real Benefits or Edutainment? Jihan Rabah Robert Cassidy and Robert Beauchemin | 489 |
Theory and Practice Emmanouel Rovithis Andreas Floros and Lily Kotsira | 497 |
The Emergence of SocioMaterial Assemblages in a University Company and Municipality Collaboration Jennie Schaeffer Marcus Bjelkemyr Kotesh... | 513 |
A Transcultural Educational eco Game for Children Marion Speth Jens Müller Thomas Rist Julia Seidl and Markus Faschina | 523 |
A European Approach Christian Stracke Cleo Sgouropoulou Bill Vassiliadis Achilles Kameas António Moreira | 533 |
Effects of TaskTechnology fit and Learning Styles on Continuance Intention to use eLearning App Ser Zian Tan Nurzihan Hassim Sheila Yvonne Ja... | 539 |
Styles and Methods Florica Tomos and Andre Clark | 547 |
Skills Eftychia Touliou Effrosyni Liokou Anagnostis | 555 |
Istilah dan frasa umum
Aalborg University academic analysis application approach assessment augmented reality blended learning challenges Cloud Computing collaboration communication Computational Thinking Connectivism create digital games discussion distance learning e-learning Educational Technology engagement evaluation experience Facebook feedback focus framework gamification higher education implementation innovation integrated interaction International Internet interviews Journal knowledge language learners learning design learning environment learning management system learning outcomes learning process learning styles lecture literacy mathematics methods mobile module MOOC Moodle motivation online courses online learning paper participants pedagogical platform players podcast practice problem problem-based learning professional questionnaire questions role Science self-regulated learning serious games skills social social media specific strategies tasks teachers teaching and learning theory Tutor understanding University University of Patras users virtual virtual learning environment visual